1.2.7 cyberspace & 1.2.8 conclusion
There are two kinds of VR.
One is a site-specific enclosure in technology and the other a way of imagining the invisible space of communication networks.Immersive VR is an image environment.
We can feel hearing and touching.
I think that the Data-glove is as an example in immersive VR.
The Data-glove is very interesting.
If we wear the date-glove in cyberspace, there is nothing, we would feel shaking hands as an example.
The generic concept which subsumes both kids of VR is ‘cyberspace’.
And cyberspace is future fusion in the same frame.
It has embodiment and identity.
A future scenario is virtual actors.
The computing power and bandwidth is difficult to conceive.
In speculating about or anticipating the fusion, we also have to take into account the technological imaginary.
I think that there are already many ‘cyberspace’ in our environment.
But I ask me “Have develops of technological their usefulness?”
Virtual space discussion of the ‘characteristics’ of new media has established the grounds upon which we might now begin substantially to address the questions that they raise.
Through this section, I know about VR.
VR is used many fields and variable case.
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